v0.5.x · OPEN-SOURCE PRE-RELEASE

STEP ON STAGE,KEEP THE BEAT.

The rhythm game built for people who genuinely want to learn: precise timing, progressive lessons, and your electronic drum kit at the center of the experience.

  • Cross-platform keyboard
  • CoreMIDI on macOS
  • 12 playable lessons
Complete drum kit under blue and amber stage lights
Eight readable kit pieces, one musical timeline.
WATCH

Forty-two seconds inside HitTheKit

From the menu to kit setup, lesson selection, and the note highway: a real capture of the application using original content.

Menu → setup → lesson → gameplay First-party application capture with an original, rights-clean soundtrack.

01 / 07

A rhythm game built for learning

Every hit passes through the same deterministic engine, whether you use a keyboard or a real MIDI kit.

01

Deterministic timing

The hit-matching engine lives in a Unity-independent .NET library, with automated tests covering the judgment windows.

02

Real electronic drums

Guided kit configuration, clear visual feedback for the requested piece, and an always-available keyboard fallback.

03

Structured curriculum

Progressive lessons with objectives, practice speeds, and transparent grading—not artificial difficulty.

1Connect or configure
2Choose a lesson or song
3Play and improve

02 / 07

Three environments, one game

Change the visual language without changing timing, notes, or scoring.

THEME 01

Arcade Neon

A holographic runway, diamond notes, and a cyan-violet palette.

THEME 02

Concert Stage

A live arena viewed from behind a complete electronic kit.

THEME 03

Precision Grid

Technical geometry, a flat perspective, and maximum readability.
HitTheKit Stage Command screen on a neon concert stage

24 lessons, six modules

The first semester is already playable: from a 64 BPM kick pulse to a full sixteenth-note groove. The second stays visible as a syllabus without pretending to grade capabilities the engine does not support yet.

12playable lessons
80%passing threshold
90%mastery
  1. 01
    FundamentalsPlayable · lessons 1–4
    READY
  2. 02
    Basic techniquePlayable · lessons 5–8
    READY
  3. 03
    CoordinationPlayable · lessons 9–12
    READY
  4. 04
    Control and dynamicsPlanned
  5. 05
    Musical stylesPlanned
  6. 06
    Stage musicianPlanned

04 / 07

Rights-clean music, verifiable charts

The repository does not distribute commercial music. It includes only an original demo and the boundary for player-owned content.

INCLUDED

Neon Circuit

Original demo · 8 bars · no prerecorded drums

YOUR MUSIC

Local Song Example

An import-format example with no third-party content.

05 / 07

Honest about what works today

The public status clearly separates playable features from work still in progress.

NOW · v0.5.x

Playable vertical slice

  • Complete keyboard gameplay
  • CoreMIDI on macOS
  • 12 lessons and original demo
  • Guided kit configuration
NEXT

Broader support

  • MIDI backends for Windows and Linux
  • More verified drum-kit profiles
  • Second curriculum semester
  • Repeatable public packaging
LATER

Community ecosystem

  • Chart editing and validation
  • Rights-clean content sharing
  • More environments and practice modes
  • Broader hardware support

Study it, build it, contribute

The initial publication contains source and website only. No public Unity binary is approved yet; developers and testers can follow the documented build procedure.

Open source, clear terms

The project's original code is distributed under MPL-2.0. Modifications to covered files stay open source, while Unity and dependencies retain their own terms.

Read MPL-2.0Commercial path details

Frequently asked questions

Do I need an electronic drum kit?

No. Keyboard input is always available, although a MIDI kit brings the experience closer to the real instrument.

Does MIDI work on every system?

Not yet. The production backend uses CoreMIDI on macOS; Windows and Linux currently support keyboard gameplay.

Are commercial songs included?

No. The repository contains only original rights-clean music and an example for player-owned local content.

Is this already a stable release?

No. macOS and Windows binaries remain subject to signing, testing, and exact-candidate review before publication.