Deterministic timing
The hit-matching engine lives in a Unity-independent .NET library, with automated tests covering the judgment windows.
v0.5.x · OPEN-SOURCE PRE-RELEASE
The rhythm game built for people who genuinely want to learn: precise timing, progressive lessons, and your electronic drum kit at the center of the experience.
REAL GAMEPLAY
From the menu to kit setup, lesson selection, and the note highway: a real capture of the application using original content.
01 / 07
HOW IT WORKS
Every hit passes through the same deterministic engine, whether you use a keyboard or a real MIDI kit.
The hit-matching engine lives in a Unity-independent .NET library, with automated tests covering the judgment windows.
Guided kit configuration, clear visual feedback for the requested piece, and an always-available keyboard fallback.
Progressive lessons with objectives, practice speeds, and transparent grading—not artificial difficulty.
02 / 07
ENVIRONMENTS
Change the visual language without changing timing, notes, or scoring.
THEME 01
THEME 02
THEME 03
GUIDED PATH
The first semester is already playable: from a 64 BPM kick pulse to a full sixteenth-note groove. The second stays visible as a syllabus without pretending to grade capabilities the engine does not support yet.
04 / 07
LIBRARY
The repository does not distribute commercial music. It includes only an original demo and the boundary for player-owned content.
INCLUDED
YOUR MUSIC
05 / 07
ROADMAP
The public status clearly separates playable features from work still in progress.
SOURCE PREVIEW
The initial publication contains source and website only. No public Unity binary is approved yet; developers and testers can follow the documented build procedure.
LICENSE
The project's original code is distributed under MPL-2.0. Modifications to covered files stay open source, while Unity and dependencies retain their own terms.
FAQ
No. Keyboard input is always available, although a MIDI kit brings the experience closer to the real instrument.
Not yet. The production backend uses CoreMIDI on macOS; Windows and Linux currently support keyboard gameplay.
No. The repository contains only original rights-clean music and an example for player-owned local content.
No. macOS and Windows binaries remain subject to signing, testing, and exact-candidate review before publication.